ATS: Update 1.50

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Update 1.50 is an upcoming major update for American Truck Simulator.

Summary

Update 1.50 for American Truck Simulator brings California rework phase #3, revamped International LT and International LoneStar, improved rendering system, UI rework and much more.

Key

Formatting (Example) Meaning
No formatting (1.41.1.0) Minor patch
Bold (1.41.1.0) Latest version of the game in public branch
Italic (1.41.0.121) Latest build of the game in the public beta branch
Underlined (1.41.1.0) Feature update


Update 1.50

1.50 Experimental Beta

We are starting the beta cycle this time from a rather early stage. The level of polish and stability is not the same as for our usual Open Betas. We believe in transparency with our community, and we also need to gather a lot of feedback early this time, to understand how well the features perform. That's why we're offering this Experimental Beta as a precursor to the Open Beta, giving you a glimpse of what's to come while acknowledging that it's still very much a work in progress.

Behind the scenes, our team is hard at work juggling internal projects and releases, all scheduled for version 1.50 of our games. Despite our best efforts, certain aspects of the update are still undergoing refinement. However, we recognize the importance of involving our community in the development process, which is why we're making this content available to you in its current state. Your feedback during this phase is invaluable as we really want to deliver the best possible experience.

With the Experimental Beta, we invite our dedicated players to join us in fine-tuning, testing, and providing feedback. Your input will help us identify and address any issues or imperfections before the Open Beta and eventually the full 1.50 version release. It's important to note though, that this beta may cause instability in certain areas. If you prefer a more polished experience, we recommend waiting for the further Open Beta release.

Rest assured, our commitment to delivering high-quality updates remains unwavering. In the days to come, we'll continue to debug and finalize everything that's coming to ATS with the 1.50 update. Your patience and support during this phase are greatly appreciated as we work towards a seamless transition to the next chapter of American Truck Simulator. Now, without further delay, let's take a look at what you can expect from version 1.50.

1.50.0.100

Released on April 26, 2024

  • 0241836 - flat_ui - openbeta bar - different language
    • update translated fields in the launchpad when applying the language
  • 0238475 - flat_ui - map legend - icon doesnt fit
    • player pin clipping issue on world map legends fix
  • 0239033 - flat_ui - truck dealer - button aligment
    • Changed buttons into button row in truck dealer overview so that we can have them center aligned no matter how many there are
  • 0238922 - flat_ui - adjustments - old icons
  • 0238927 - flat_ui - finished job - background has same color as selection
  • 0238959 - flat_ui - desktop - not valid tooltip when truck is not equipped
  • 0239033 - flat_ui - truck dealer - button aligment
  • 0240768 - ut_service_building - bulbs dont shine
  • 0240433 - mt_city_flowerbed_curve - missing collision
  • 0241275 - Lodeking - Prestige - dynamic_loading - rolled painted tarp looks strange
  • 0241366 - Lodeking - Prestige - dynamic_loading - incorrect interior
  • 0241273 - Lodeking - Prestige - dynamic_loading - problems with shadows
  • 0241102 - or_wooden_box1.pmd - misplaced collision
  • 0241424 - or_wood_totem_02.pmd - no collision
  • 0241425 - or_container5.pmd - part has no collision
  • 0210062 - ranchtruck AI - far LOD have lights turned off
  • 0241370 - scs_grainhopper - dynamic_loading - collision box detail
  • 0241369 - scs_grainhopper - dynamic_loading - problems with shadows
  • 0241368 - scs_grainhopper - dynamic_loading - rolled painted tarp looks strange
  • 0241365 - Prestige - Distinction - dynamic_loading - collision box on the rear
  • 0241361 - Lodeking - Distinction - dynamic_loading - collision box on the rear
  • 0241364 - Prestige - Distinction - dynamic_loading - problems with shadows
  • 0241359 - Lodeking - Distinction - dynamic_loading - problems with shadows
  • 0234911 - Kenworth W900 - Tuning - Modern Bumper - slighly incorrect collision
  • 0234909 - Kenworth W900 - Tuning - Ram Bumper - slighly incorrect collision
  • 0234911 - Kenworth W900 - Tuning - Modern Bumper - slighly incorrect collision
  • 0234913 - Kenworth W900 - Tuning - Accent Bumper - missing collisions
  • 0220125 - Kenworth W900 - Tuning - Bumper - Flickering texture

1.50.0.98

Released on April 24, 2024

  • 0241384 - flat_ui - trailer and truck manager - strange principle of operation of the complete renovation button
    • inactive restore operation buttom in truck and trailer managers when no restoration is needed (0241384)
  • 0241379 - flat_ui - garage purchase - missing definition of the player's headquarters icon
    • updated real estate screen behaviour to include all pin explanations and pin template change at purchase (0241379)
  • 0238798 - flat_ui - Inconsistency - position of control tips
  • 0241384 - flat_ui - trailer and truck manager - strange principle of operation of the complete renovation button
  • 0239129 - flat_ui - Diagnostics - unable to close with cursor
  • 0241379 - flat_ui - garage purchase - missing definition of the player's headquarters icon
  • 0233346 - Idaho - Sandpoint - Clipping signs in roundabout
  • 0231751 - Idaho - Idaho Falls - Bad placed signs
  • 0207899 - Idaho - Twin Falls - Misplaced signs
  • 0193920 - Montana - Helena - Traffic lights
  • 0230825 - Montana - Billings - sign missing city name
  • 0221545 - Montana - SR 200 - Too big font used on sign
  • 0193921 - Montana - Great Falls - Overhead sign lamp
  • 0238904 - foodtruck_lod1 - incorrect default offset position
  • 0238903 - foodtruck_lod1 - missing lights
  • 0240853 - Western Star 57X - rear cab rivets floating
  • 0240853 - Western Star 57X - rear cab rivets floating

1.50.0.96

Released on April 23, 2024

  • 0232315 - Renderer - Different trees generated after each restart
    • fixed invalid tga surface pointer after defragmentation
  • 0235536 - flat_ui - advisor - Three different shades of red
  • 0238673 - flat_ui - truck browser - cursor & broken highlight
    • switched truck configurator pin tooltips to at runtime generation by the tooltip manager
  • 0239550 - flat_ui - radio - Too little space for the name of the music genre
  • 0236232 - flat_ui - desktop - fadeout not working properly
    • changed the mouse movement monitoring on desktop outside of the UI event handling to ignore windows rendered higher than it
  • 0236234 - flat_ui - navigation bar - notifications
    • synchronization of desktop menu when the economy values are updated
  • 0238501 - flat_ui - company test - opening browser warning
    • added warning message before opening the browser for open beta and update game links
  • 0239036 - flat_ui - Country progress - Dot in percentage value missing sometimes
  • 0239146 - flat_ui - Freight Market - no interaction when hovering the cursor over the gear
  • 0238934 - flat_ui - company test - truck and trailer configurator - old ? icon
  • 0238920 - flat_ui - company test - route advisor - F5 icon is cropped
  • 0238744 - flat_ui - my trailers - inconsistent color of icons
  • 0239617 - flat_ui - Trailer Manager - cropped image of driver's photo
  • 0239222 - flat_ui - company test - input wizard - text too close to the border
  • 0241240 - flat_ui - truck and trailer explorer - test box
  • 0238996 - flat_ui - diagnostics - Icons are not displayed correctly
  • 0241210 - flat_ui - diagnostics - Icons are not displayed correctly
  • 0241211 - flat_ui - diagnostics - Tooltip menu is not displayed
  • 0240155 - flat_ui - cargo market - wrong filter icon
  • 0241312 - flat_ui - cargo market - filter arrow not clickable
  • 0238893 - flat_ui - company test - job screens - arrow above filters placement
  • 0239028 - flat_ui - company test - edit profile - right aligment
  • 0239610 - flat_ui - Photoalbum - Wrong highlight selection
  • 0238936 - flat_ui - company test - truck and trailer configurator - costs coloring
  • 0072289 - Washington - Bellingham - objects appear too late_01
  • 0202631 - Western Star 57X - missing Space Paintjobs DLC hanging toys
  • 0241412 - ut_machinery_service.pmd - models with no collision
  • 0241411 - windshield driver's plate problem
  • 0240862 - California - San Francisco - Do Not Block Intersection sign issue
  • 0239525 - California - I-5 - Missing city info on sign
  • 0241050 - California - SR 1 - Shoulder line on mast arm
  • 0241401 - California - SR 37 - "Reduce Speed Ahead" sign text issue
  • 0241410 - California - I-205 - Rumble strips not playing sound
  • 0209225 - California - Richmond - Incorrect route direction
  • 0205910 - Wyoming - Evanston - Incorrect traffic signal setup
  • 0241458 - Wyoming - Cheynne - I-180 - Sign text issues
  • 0240890 - I-80 - Platte River Crossing near Grand Island - Inverted object markers
  • 0230839 - Oklahoma - I-35 (near KS border) - Noticeable lod change on pumps
  • 0232726 - California - SR 139 - Bad placed sign
  • 0200704 - Texas - Brownsville - Problem with train
  • 0199535 - Washington - Everett - Train blocking railroad crossing sometimes
  • 0210856 - Wyoming - Gillette - US 14 - Sign inside traffic signal pole
  • 0234609 - Wyoming - Casper - Navigation sign
  • 0238052 - Wyoming - Casper - Floating signs
  • 0240141 - International LT - incorrectly painted parts

1.50.0.92

Released on April 16, 2024

  • increased the vehicle preview starting id on job_shared_hdl to avoid overlap with job offers
    • 0239179 - flat_ui - Game crash on freight market screen
    • 0239522 - flat_ui - crash game in the cargo market interface
    • 0240563 - flat_ui - freight market - causing game to crash after active GPS route
  • hide navigation information while the routing task is in progress
    • 0240977 - UI shows empty values
  • 0239038 - Display settings - Issue when changing the resolution
  • 0239042 - Display settings - Changing the resolution has no effect in the fullscreen mode
  • 0240466 - renderer - WoTr plates do not draw correctly when first loading profile
  • 0240559 - flat_ui - new profile - can not open mercedes.mat
  • 0235364 - flat_ui - desktop - Selection background
  • 0235364 - flat_ui - desktop - Selection background
  • 0240413 - flat_ui - all managers - truck shadow is too sharp
  • 0238996 - flat_ui - diagnostics - Icons are not displayed correctly
  • 0239790 - flat_ui - trailer manager - ? is clickable but doing nothing
  • 0239541 - flat_ui - radio - ? is clickable but doing nothing
  • 0239803 - flat_ui - info hover icon is clickable
  • 0240565 - flat_ui - pop up screens - different shades for each one
  • 0240294 - International LT - chr_ti_p3_settings errors
  • 0240294 - International LT - chr_ti_p3_settings errors
  • 0229270 - Kenworth W900 - Broken shadow when lowering suspension
  • 0240141 - International LT - incorrectly painted parts
  • 0240731 - International LT - paintjob icons with incorrect path
  • 0240135 - International LT - DLC Western Paintjobs - mismatched stripes
  • 0239996 - California - SR 99 (Fresno) - Exit sign letter
  • 0239994 - California - SR 99 (Fresno) - Road lane arrows
  • 0239850 - California - SR 99 (Fresno - Modesto) - Wrong object marker
  • 0235934 - California - Santa Cruz - Bad placed trailer
  • 0237190 - California rework - US 1 - San Francisco to Santa Cruz - texture transition too sharp
  • 0237191 - California rework - US 1 - San Francisco to Santa Cruz - add vegetation
  • 0237192 - California rework - US 1 - San Francisco to Santa Cruz - misplaced texture
  • 0237197 - California rework - US 1 - San Francisco to Santa Cruz - texture transition too sharp
  • 0237198 - California rework - US 1 - San Francisco to Santa Cruz - add waves
  • 0237213 - California Rework - US 1 - Santa Cruz to St. Luis Obispo - Add invisible wall
  • 0238604 - California rework - Santa Cruz - texture transition too sharp
  • 0238573 - California rework - Santa Cruz - hole
  • 0238582 - California rework - Santa Cruz - texture transition too sharp
  • 0238583 - California rework - Santa Cruz - remove vegetation
  • 0238584 - California rework - Santa Cruz - remove vegetation
  • 0238585 - California rework - Santa Cruz - hole
  • 0238588 - California rework - Santa Cruz - two tone vegetation
  • 0238590 - California rework - Santa Cruz - remove vegetation
  • 0238595 - California rework - Santa Cruz - sunk the model more
  • 0238603 - California rework - Santa Cruz - move rocks and vegetation
  • 0240064 - California Rework - Oakland - ERROR - Failed to find the far model child item
  • 0240074 - California Rework - Oakland - ERROR - Failed to find the far model child item
  • 0240075 - California Rework - Oakland - ERROR - Failed to find the far model child item
  • 0240077 - California Rework - Oakland - ERROR - Failed to find the far model child item
  • 0240090 - California Rework - Stockton - ERROR - Maximum water level count (3) exceeded
  • 0240098 - California Rework - US108 - ERROR - Attempt to create terrain transition between unsupported effect
  • 0240100 - California Rework - US108 - ERROR - Attempt to create terrain transition between unsupported effect
  • 0234964 - California - Oakland - missing part of view
  • 0230688 - California rework - Stockton - hole
  • 0234858 - California - San Jose - Car factory - ai tesla driving in loop
  • 0236580 - California - San Jose - Bad placed van
  • 0236581 - California - San Jose - Hole in map
  • 0236582 - California - San Jose - Hole in map
  • 0236583 - California - Oakland - Bad mounting cables
  • 0236795 - California Rework - i-80 - North Oakland - missing reflection
  • 0236797 - California Rework - i-80 - North Oakland - disable in UI map
  • 0236798 - California Rework - i-80 - North Oakland - move noweather areas
  • 0236817 - California rework - Oakland - disable in UI map
  • 0236988 - California Rework - San Francisco - misplaced assets
  • 0237011 - California Rework - San Francisco - add some waves
  • 0237513 - California rework - San José - low quality cars
  • 0237559 - California rework - US 152 - Gilroy to i-5 junction - Hole
  • 0237569 - California rework - San José - hole
  • 0237571 - California rework - San José - horizon hill popping
  • 0237687 - California rework - US 152 - Watsonville to Gilroy - Hole
  • 0237688 - California rework - US 152 - Watsonville to Gilroy - Hole
  • 0237689 - California rework - US 152 - Watsonville to Gilroy - Popup
  • 0237690 - California rework - US 152 - Watsonville to Gilroy - Add invisible wall
  • 0238728 - California - San Francisco - Floating tree
  • 0239259 - California Rework - city intros - San Francisco - hole
  • 0239707 - California Rework - San Francisco - adjust terrains
  • 0240083 - California rework - Oakland - texture transition too sharp
  • 0234518 - California Rework - i-80 - North Oakland - texture transition too sharp
  • 0237691 - California rework - US 152 - Watsonville to Gilroy - Add invisible wall
  • 0238032 - California Rework - US 101 - Gilroy to San Luis Obispo - error - Unknown look name
  • 0238034 - California Rework - US 101 - Gilroy to San Luis Obispo - error - Unknown variant
  • 0238039 - California Rework - US 101 - Gilroy to San Luis Obispo - error - No priority set
  • 0237966 - California Rework - i-5 - US 152 to US 145 - floating object
  • 0237941 - California Rework - i-5 - US 152 to US 145 - horizon hole
  • 0237949 - California Rework - i-5 - US 152 to US 145 - horizon hole
  • 0240078 - California Rework - San Jose - ERROR - Failed to find the far model child item
  • 0240600 - California - San Francisco - Late appearing signs
  • 0240377 - California - Oakland - Company sign in air
  • 0240009 - California - San Francisco - Street name sign
  • 0239988 - California - SR 99 - Route icon position
  • 0239938 - California - I-880/US 101 (San Jose) - Floating guardrail
  • 0239525 - California - I-5 - Missing city info on sign
  • 0232630 - California - Sacramento - Floating lights
  • 0232629 - California - Sacramento - Bad placed light
  • 0240701 - California - Stockton - Drowned one way sign
  • 0239525 - California - I-5 - Missing city info on sign
  • 0239937 - California - I-880 (San Jose) - Exit sign letter
  • 0183663 - california - stockton - <ERROR> [traffic] Unable to determine output road lane / traffic prefab borders
  • 0132533 - Colorado - US 385 - Hole
  • 0132535 - Colorado - US 385 - Hole
  • 0240945 - chemical_long_trailer.pmd - no collision
  • 0217787 - Oklahoma - Boise City - Traffic behaviour and road markings

1.50.0.83

Released on April 11, 2024

  • 0240047 - renderer - mod icons aren't being read correctly (alter handling of mod icon caching)
  • 0240116 - flat_ui - Cargo market screen with wrong take job button (set correct label of take button)
  • 0240230 - renderer - game crash in menu when opening terms of services (avoid ui_map double update)
  • 0239617 - flat_ui - Trailer Manager - cropped image of driver's photo
  • 0239535 - flat_ui - garage manager - driver icon not centered in garage slot
  • 0239610 - flat_ui - Photoalbum - Wrong highlight selection
  • 0240215 - flat_ui - garage and driver manager - old productivity bar
  • 0240381 - California - Huron - Floating totem
  • 0238597 - California rework - Santa Cruz - remove vegetation
  • 0239196 - California rework - Santa Cruz - add collision wall
  • 0239197 - California rework - Santa Cruz - popup
  • 0238591 - California rework - Santa Cruz - remove vegetation
  • 0236129 - California - Santa Cruz - Hole in map
  • 0236130 - California - Santa Cruz - Bad placed vehicle
  • 0236310 - California - Santa Cruz - Missing utility pole
  • 0236562 - California Rework - US 1 - Santa Cruz to Watsonville - add invisible wall
  • 0236563 - California Rework - US 1 - Santa Cruz to Watsonville - add invisible wall
  • 0238612 - California rework - Santa Cruz - remove vegetation
  • 0238610 - California rework - Santa Cruz - floating object
  • 0238611 - California rework - Santa Cruz - hole
  • 0237400 - California rework - US 17 - San Jose to Santa Cruz - tree grows from asphalt
  • 0240383 - California - US 101/SR 152 - Floating traffic sign
  • 0234778 - California rework - Senior California bunch report (sec-0029-0002)
  • 0236126 - California - US 101 - Hole in map
  • 0236127 - California - SR 152 - Problem with rain
  • 0236231 - California - San Jose - Hole in map
  • 0236284 - California - San Cruz - Floating label
  • 0236287 - California - San Cruz - Bad placed objects
  • 0236290 - California - San Cruz - Raised fence
  • 0236314 - California - US 101 - Problem with rain
  • 0234518 - California Rework - i-80 - North Oakland - texture transition too sharp
  • 0236322 - California - US 101 - Hole in map
  • 0236323 - California - US 101 - Floating utility pole
  • 0236498 - California - I-80 - Floating texture
  • 0236506 - California - I-80 - Raised terrain
  • 0236534 - California Rework - i-580 - i-205 - i-5 - US 120 - Unreachable road
  • 0236564 - California - SR 1 - Hole in map
  • 0236567 - California Rework - US 1 - movers are in danger
  • 0236576 - California - San Jose - Hole in map
  • 0236577 - California - San Jose - Bad placed tree
  • 0236578 - California - San Jose - Bad placed gateways
  • 0233943 - California rework - San José - floating and sunken cars
  • 0233951 - California rework - San José - texture transition too sharp
  • 0239708 - California Rework - San Francisco - objects appear too late
  • 0236794 - California Rework - i-80 - North Oakland - boat missing reflection
  • 0237511 - California rework - San José - texture fighting
  • 0237568 - California rework - San José - sharp transition
  • 0237510 - California rework - San José - npc without barrier
  • 0239206 - administration/wy_admin2 - sprites z-fight
  • 0239705 - warehouse_port_1 - z-fight
  • 0230326 - ok_barrier_square.pmd - Changing colour
  • 0236565 - California Rework - I-580 - hole
  • 0236566 - California Rework - I-580 - missing reflection
  • 0217787 - Oklahoma - Boise City - Traffic behaviour and road markings
  • 0217787 - Oklahoma - Boise City - Traffic behaviour and road markings
  • 0220896 - Oklahoma - McAlester - Right turn on red ticket
  • 0221601 - California rework - US 1 - San Francisco to Santa Cruz - Flotaing decals
  • 0240273 - prefab.d_qry4 - <ERROR> [model] Unknown variant name*

1.50.0.78

Started on April 9, 2024

Map

Vehicles

  • International LT S13
  • Refresh of the International LoneStar (interior)
  • Rework of the International LT (exterior & interior)
  • Lane assistant feature added
    • Truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.

UI

  • Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
  • Options Tooltips (Settings options show information about what they do)
    • Placing your mouse over each setting option will now display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.

Visual

  • Improvements in the rendering system
  • Temporal Anti-Aliasing feature added
    • TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.
  • Cascaded shadow updates
    • Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.
  • Soft particles
    • Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.
  • Lit/shadowed smoke
    • Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.
  • Far shadows
    • Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.
  • Optimized light computation
    • Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.
  • Frame rate limiter added

Sound

  • Brake squeaking sounds added

Misc

  • Configuration variable allowing 128 players in Convoy, however the maximum amount of players officially supported are 8.
  • Updated Utah's flag icon.

Trivia

  • Update 1.50 for ATS is among the few to have an Experimental Beta, alongside updates 1.33, 1.35, and 1.39.

Media

California Rework - Phase 3

Renderer Changes
User Interface Rework
International LT S13 & International LoneStar

References