ATS: Update 1.32

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Update 1.32 is the twelth major update of American Truck Simulator, released on September 17, 2018.

Summary

Update 1.32 for American Truck Simulator brings Volvo VNL as a brand new truck, Oregon, trailer ownership, Special Transport DLC, tweaks and bug fixes.

Key

Formatting (Example) Meaning
No formatting (1.41.1.0) Minor patch
Bold (1.41.1.0) Latest version of the game in public branch
Italic (1.41.0.121) Latest build of the game in the public beta branch
Underlined (1.41.1.0) Feature update


Update 1.32

1.32.4.45

Released on Nov 7, 2018 alongside Special Transport DLC:

  • Feets + inches are used when displaying small distance values in imperial units
  • Volvo VNL: Improved sounds
  • Volvo VNL: Fixed Lumen Mark III light accessory
  • Volvo VNL: Fixed missing Steam inventory association for Big Sur reward paintjobs.
  • Volvo VNL: Tweaked pricing and naming of Big Sur reward paintjobs to be consistent with other trucks.
  • Volvo VNL: Truck dealer now has truck compatible with players on level 0
  • Volvo VNL: Fixed definition of powered axle for mid lift version
  • Volvo VNL: Corrected mirrors in Crystal Dream paintjob

1.32.4.42

Released on Nov 5, 2018

1.32.4.29

Released on Oct 29, 2018

  • Minor changes to all DLCs to add compatibility for Volvo VNL.

1.32.4.1

Released on Oct 4, 2018 alongside Oregon map expansion:

1.32.3.45

Released on Oct 2, 2018

  • drive_lib: Increased the amount of released items per frame.
  • model: Made segment pool page size overridable with r_buffer_page_size cvar
  • Linux: Fixed handled the Steam controller.

1.32.3.44

Released on Sep 27, 2018

  • Game survives if hired driver has invalid truck assigned (fixed mod-crash).
  • Cancel quick job from adviser fixed to avoid missing active camera (caused crash).

Nvidia 3D Stereo:

  • Computation of apparent depth for trailer in truck scene (fixed crash in trailer configuration).
  • Increased number of supported vertex samplers to cover the worst case (fixed crash while riding the truck).

1.32.3

Released on Sep 17, 2018[1]

Main Features

  • Trailer ownership (read more)
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • Power/air lines on AI vehicles (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • New roads added: US-550 (NM), US-95 (AZ), US 70 (NM), US-191 (AZ), Clifton city (AZ), and I-580 Carson city bypass (NV)
  • Remade and redesigned few places (e.g. I5-I80 interchange, US 60-US 93 interchange)
  • Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
  • Passerby models improved[2]

Beta

Version Release Date Updates and changes
1.32.2.60 Aug 17, 2018

MAIN FEATURES:

  • Trailer ownership (read more)
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ)
  • Remade and redesigned few places (e.g. I5-I80 interchange)
  • Power/air lines on AI vehicles (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
  • Passerby models improved[3]


MOD ALERT:

  • Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
1.32.2.63 Aug 22, 2018
  • Standard trailers show as first in the online dealer.
  • Turn off engine to not waste fuel during time fast forward when using auto parking/loading feature. The engine state will be restored afterward.
  • Change the way job cancellation works, any visual changes (respawn, time fast forward) should now be properly hidden by screen fade.
  • Fixed job deadline changing after taking cargo market job.
  • Fixed cargo market generator not taking the assigned truck into account when limiting units count by per-axle weight country limitations.
  • Fixed crash during garage upgrade while standing on it's prefab.
  • Fixed auto parking during loading-phase on the job not being offered when parking difficulty was not preselected.
  • Fixed next/previous pagination buttons being active even if there are no pages available to go forward/backward in online dealer screens.
  • Fixed various issues and crashes with online dealer screens when there are two or more brands available.
  • Fixed "g_cargo_load_require_engine_off" and "g_cargo_load_require_park_brake" not saving to config file.
  • Fixed cargo market offering invalid cargoes after changing the body of the trailer in the configurator.
  • Also fixed traffic vehicles not spawning ahead of the player.
1.32.2.65 Aug 24, 2018
  • Added ability to open depot job market straight from the delivery screen for the company and online jobs.
  • Fixed an exploit that let player select any job when selecting next job right from the delivery screen.
  • Change the way how preselecting city and company work in job screens making it survive market changes.
  • Fixed AI vehicle sound clipping.
  • Prevent cargo market job generator from generating duplicate offers.
  • To swap trailers player has to be at the prefab of the garage where the trailer to take is located.
  • Apply 2-phase job cancellation improvements for external contracts.
  • Remove timer from the external contract cancellation fade out screen, the time is not fast forward during online job cancellation.
  • Fixed selected job not being reset when cargo market is regenerated after trailer configuration change.
  • Fixed urgency of cargo market job changing randomly.
  • Fixed duplicate paint job reset in the configurator.
1.32.2.67 Aug 29, 2018
  • Added tutorial and utilization graph description tooltip to trailer manager.
  • Fixed game sounds being played when the assistant window is open.
  • Fixed formatting of text in cargo market screen to prevent localization from being clipped.
  • Added support for multiple cargo models. (data_path in cargo_model_match is now an array)
  • Added support for cargo-type based achievements.
  • Player is no longer able to relocate trailers they are currently using.
  • Fixed COG of the trailers when no cargo is loaded.
  • Fixed bug causing single trailers to jitter.
  • Fixed delivery window being super long for cargo market jobs.
  • Fixed bug that prevented used from using the same keys back when rebinding assistant action binds.
  • Fixed trailer being teleported to HQ when doing economy reset, from now on the trailer will be moved to its garage prefab.
  • Fixed trailer COG after changing its chassis and/or body in the configurator.
1.32.2.68 Aug 30, 2018
  • Fixed map not being focused on job route in cargo market screen after selecting the job.
  • Fixed assets confiscation to properly handle trailers.
1.32.2.73 Sep 6, 2018
  • After economy reset now GPS will lead to the garage trailer is teleported to.
  • After using quick travel GPS will now be in its correct state.
  • Reset GPS if its leading to trailer's garage when using drive new truck option in dealer. The trailer is now located on the same prefab as player.
  • Fixed travel to the garage being blocked for trailers that had no country limitations set.
  • Fixed company jobs generator generating illegal jobs when trying to reuse trailer from previous offer.
  • Fixed unit count correction on save load for non-cargo market job markets.
  • Economy simulation optimizations.
  • Fixed prefab spawn point generation to allow both company and dealer on single prefab.
  • Fixed company screen ignoring activation point when open after seeing any offer of the company before.
1.32.2.75 Sep 7, 2018
  • Fixed player truck standing on garage prefab not being detected if trailer manager screen was open right after loading to game desktop but

not pressing drive button yet. (Swap button should work properly now)

  • Correctly handle owned trailer attached state when trying to resume online job, dismiss will be offered now.
  • Fixed FPS drops when owned trailer was spawned far from the players truck.
1.32.2.79 Sep 12, 2018
  • Optimized ai drivers job generator (simulating whole week 6s -> 5s)
  • Drivers from now use their truck when calculating parameters of job.
1.32.2.80 Sep 13, 2018
  • Fixed brand not being properly selected after going back from configurator in the dealer.
  • Fixed unit count being reset during patching.
  • Changing brand in trailer dealer now deselects offer.
  • Make sure drivers income has not changed (it should change a bit,

maybe even improve as now they also use their trucks for calculating of units).

  • Make sure they use trailers correctly.
1.32.2.86 Sep 15, 2018
  • Fixed random selection of truck color for AI trucks without trailer
  • Fixed initialization of trailer weight data on trailer chain change
  • Fixed possible incorrect display of credits
  • Fixed doubled license plate on second/triple trailer
  • Added sideskirts to 53ft truck dealer presets.
  • Fixed rear collision box for 28ft and 45ft trailers
  • Updated localization

References