ATS: Update 1.29

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Update 1.29 is the ninth major update of American Truck Simulator, released on November 9, 2017.

Summary

Update 1.29 for American Truck Simulator brings New Mexico, tweaks and bug fixes.

Key

Formatting (Example) Meaning
No formatting (1.41.1.0) Minor patch
Bold (1.41.1.0) Latest version of the game in public branch
Italic (1.41.0.121) Latest build of the game in the public beta branch
Underlined (1.41.1.0) Feature update


Update 1.29

1.29.2.6

Released on Dec 21, 2017:

  • Xmas trailer fixes
  • Fixed appearance of flatbed trailers used for non-gift cargo

1.29.1.17

Released on Dec 6, 2017:

  • Fixed possible crash when taking job while vehicle preview is still loading

Beta

Version Release Date Updates and changes
1.29.1.13 Nov 29, 2017
  • Added UI option for map alignment modes
  • Fixed Steam screenshots not working
  • Fixed New Mexico license plate from WoTr
  • Fixed missing logo in Vaughn road sign
  • Improved fuel price determination logic
  • Improved detection of country for parked cars
  • Fixed possible incorrect detection of player vehicle
  • Disabled generation of random events on roads which are blending between two looks
  • Fixed missing rain drops on glass after mode switch or focus loss.
  • Fixed incorrect image in interior mirrors in truck service
  • Fixed handling of baked model creation for cameras which can cover high vertical range
  • Fixed g_baked_vehicle not being respected in all usages
  • Workaround for AMD GPU hang when window flags or ropes are used.
  • Fixed company trailers sometimes floating in air
  • Fixed possible recalculation of economy routes after game load
  • Santa Fe crossing fixes (barriers going up too soon, AI vehicles blocking trains in some cases)
  • Fixed too big emergency blinking beacon
  • Prevented gas station totems from showing on UI map
  • Fixed incorrect arrow sign in Alamogordo crossing
  • Disabled unnecessary collisions for road lines inserted as buildings
  • Fixed barriers in Albuquerque
  • Fixed Albuquerque truck stop
  • AI fixes in Tucumcari
  • Lot of additional map fixes
  • Updated localization
1.29.1.14 Nov 30, 2017
  • Fixed possible crash when taking jobs by double clicking in job selection screen
  • Fixed possible crash on truck configuration screen if accessory data are missing
1.29.1.15 Dec 1, 2017
  • More fixes of possible crash when taking jobs by double clicking in job selection screen
  • Fixed EU style bars on food tank trailer
1.29.1.16 Dec 2, 2017
  • Fixed saving of HQ screenshots
1.29.1.17 Dec 4, 2017
  • Fixed possible crash when taking job while vehicle preview is still loading
Dec 6, 2017 The build 1.29.1.17 was released.

1.29.1.1

Released on Nov 9, 2017:

  • Increased random event probability back to 1.29.0.125 level

1.29.1

Released on Nov 9, 2017 alongside New Mexico DLC:[1]

Main Features

  • Map improvements (over 600 miles of new roads) - look for US-101 (CA), I-15, US-93 (AZ), CA-190 and few more.
    1 29 update-map.jpg
  • Random events added.
  • New police cars
  • Complete overhaul of navigation algorithms (direction aware, multiple modes)
  • Environmental lighting rebalance
  • Two new trailers (food tank and mobile barrier)

Minor Changes

  • New road signs (like sign historic Route 66)
  • Time zones support (will be handy in the future!)
  • 4 roads connecting to New Mexico
  • Reworked/new police cars (including strobe lights)
  • Basic engine and transmission info in quick job truck tooltip.
  • Trailers with state-specific legal restrictions are towed only to services in given states.
  • AI traffic improvements (new cars)
  • Many many hundreds of small map bug fixes - visual glitches, and speed limits

Modding Info

  • New interactive tool for environmental lighting and weather setting (included in the editor).
  • New interactive tool for traffic behavior and rules debugging (included in the editor).
  • New scene preview tool (included in the editor).
  • New navigation parameters in map data.
  • Assistance service parameters in economy data.
  • Truck scale weight cost in economic data

Beta

Version Release Date Updates and changes
1.29.0.84 Oct 20, 2017 Most notable changes:


  • Map improvements (over 1000km of new roads) - look for CA-101, I-15, AZ-93 and few more.
  • Complete overhaul of navigation algorithms (direction aware, multiple modes)
  • Environmental lighting improvement
  • Time zones support
1.29.0.87 Oct 24, 2017
  • Rain drops rendering optimizations
  • Lot of map fixes (holes, barriers, signs, speed limits, flying objects)
  • Prevented crash if number of trailer nodes changes in prefab without economy reset
  • Changed storage of preview profile configuration (used in preview mode)
  • Fixed side side light on AI paramedic vehicle
  • Fixed lod material mismatch for food_tank trailer
1.29.0.92 Oct 25, 2017
  • Additional rain drops rendering optimizations
  • Lot of map fixes (holes, barriers, signs, flying objects)
  • Load will wait after models are ready for rendering before continuing
  • Economy is reset if number of trailer nodes changes in prefab
  • Fixed AI vehicles sometimes disappearing
  • The new debug overlay can be only activated when g_developer is enabled
  • Added player only navigation lines to gas station prefabs to improve GPS route
  • Fixed road line colors on gas and weight station prefabs (were white instead of yellow)
  • New looks for firetruck and paramedic vehicles
1.29.0.99 Oct 26, 2017
  • Navigation search restarts after teleport (e.g. into service)
  • Fixed possible incorrect gps waypoint after load
  • Disabled navigation penalties on passthrough gas station (0045508)
  • California: north I-5 polish and optimization
  • Lot of map fixes (holes, barriers, signs, flying objects)
  • Firetruck - fixed strobes not alternating
  • Improved fuzzy reflection texture
1.29.0.103 Oct 27, 2017
  • Fixed possible bouncing company trailer
  • Fixed possible simultaneous activation of both blinkers by AI vehicles
  • Fixed incorrect detection of player approaching intersection
  • Fixed traffic rule application to player (sometimes incorrect speed limits)
  • Editor will log errors to fix instead of crashing when one item belongs to two compounds as result of mixing different versions of sectors
  • Various map fixes (holes, signs, flying objects)
1.29.0.105 Oct 30, 2017
  • Fixed rain streaks sometimes remaining after rain ends
  • Fixed hang for some combinations of road
  • Linux fullscreen mode fixes
  • Fixed parked car sometimes spawning in player after load
  • Various map fixes (signs, vegetation, incorrectly positioned objects)
  • Fixed road shoulder check in editor
  • PB 389: interior fixes
  • Updated localization
1.29.0.108 Oct 31, 2017
  • Enables random road events
  • Various map fixes (signs, floating objects, holes in map)
  • More fixes for parked car sometimes spawning in player after load
  • Fixed shoulder with computation in road shoulder check
1.29.0.109 Nov 1, 2017
  • Added concrete tubes cargo to the economy
  • Prevented AI vehicles changing lanes into merging lanes
  • Improved minimal distance check for road events
  • Various bugfixes of random event scenes
  • Increased base minimal distance between random events
  • Ability to control UI map alignment behavior (i.e. rotation to keep north up) using a g_ui_map_align cvar
  • Prevented crash when no project is selected when saving in sign editor
  • Time zone shown in time display
  • Additional information is printed into log if truck model is incompatible with model baking
  • Various map fixes
  • PB 389: Added fake shadow to AI trucks
1.29.0.110 Nov 2, 2017
  • Fixed crash if random event was generated in place which latter became incompatible with it
  • Fixed pedestrians missing from road events spawned at night or during rain
  • Firetruck: Added rear top light
1.29.0.113 Nov 2, 2017
  • Changed weather editor to allow entry of values outside of the default range
  • Fixed duplicate lane merge for AI vehicles (0046233)
  • Updated set of compatible road looks for random event city decals
1.29.0.119 Nov 3, 2017
  • Fixed wrong image on some traffic sign when lit by headlights
  • Correct detection of trailer lift axle status after trailer connection
  • Fixed calculation of rotation for AI curves
  • Fixed speed limit for roadworks random event
  • Fixed overlapping gravel in some random events
  • Fixed missing AI priority on some gas station and truck stop prefabs
  • Various map fixes
1.29.0.122 Nov 6, 2017
  • Reduced default size of DOF in photo mode
  • Fixed random events which spawned without middle part
  • Fixed position of traffic cone in roadwork random events
  • Fixed levitating tyre of police motorcycle in random event
1.29.0.124 Nov 7, 2017
  • fixed position of information label in cargo type filter
  • arrow_xt AI vehicle - renamed passenger locator
1.29.0.125 Nov 8, 2017
  • Reduced base probability of bigger random events. Note that the generated events are stored in save until they expire so you will not notice it right away when using existing save.
1.29.0.126 Nov 8, 2017
  • Event probability tweaks

References