ATS: Update 1.38

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Update 1.38 is the eighteenth major update of American Truck Simulator, released on July 14th, 2020.

Summary

Update 1.38 for American Truck Simulator brings Idaho, Western Star® 49X as a brand new truck, Wheel Tuning Pack DLC Update, tweaks and bug fixes.

Key

Formatting (Example) Meaning
No formatting (1.41.1.0) Minor patch
Bold (1.41.1.0) Latest version of the game in public branch
Italic (1.41.0.121) Latest build of the game in the public beta branch
Underlined (1.41.1.0) Feature update


Update 1.38

1.38.2.18

Released on Sep 30, 2020

1.38.1.34

Released on Sep 24, 2020

1.38.1.22

Released on Aug 24, 2020

  • Compatibility update.

1.38.1.20

Released on Aug 18, 2020

  • Map optimization for more stable FPS - not just Idaho
  • Map re-build / re-save
  • Transmissions Allison - Reverse gear fix
  • MacOS: improved compatibility for older machines

1.38.1.14

Released on Jul 25, 2020

  • Compatibility update.

1.38.1.1

Released on Jul 16, 2020 alongside Idaho map expansion.

1.38.0.136

Released on Jul 14, 2020[1]

Map

  • Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system)[2]
  • US-191 road implemented
  • UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement
  • CA-111 - new truckstop added
  • El Centro revamped
  • New company in Logan, UT (Plaster & Sons)
  • Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work
  • Shiprock, NM redesigned + piece of US-491
  • Various map fixes

Vehicles

  • Automatic transmission improved (shifting points, adaptive modes)
  • Las Vegas: New ambulance and fire truck
  • Fixed steering deadzone

Features

  • Visual improvement - procedural ambient occlusion generation (SSAO)
  • Route Advisor redesigned
  • Navigation ETA to the next waypoint in route adviser and in world map
  • Tobii eye-tracking presets
  • RGB color picker redesigned
    • Added RGB, HSV and HEX inputs
    • User defined color presets

Sound

  • Update to FMOD 2.01.01
  • Fixed the retarder sound when the engine is off
  • AI - exclude the gear for trains and electric vehicles

Beta

Beta Version Release Date Updates and changes
1.38.0.134 Jul 10, 2020
  • 0121017 - Oregon - US 95 - Electricity poles above ground
  • 0116711 - Oregon - US 95 - Gap
  • 0120313 - Oregon - Burns - Hole in map
  • 0116708 - Oregon - US 20 - Hole
  • 0119121 - Oregon - Burns - Disappearing car
  • 0119120 - Oregon - Burns - Disappearing objects
  • 0120047 - Oregon - Medford - Remove height ruler
1.38.0.132 Jul 10, 2020
  • just polishing UI map Oregon - near Klamath Fall 0118406
1.38.0.124 Jul 10, 2020
  • tobii: ensure that cached eye tracking presets are unloaded when we modify the files
  • 0116759 - New Mexico - US 84 - Columns above ground
  • 0114981 - California - near Redding - Hole in map
  • 0115567 - Oregon - I84 - Disappearing buildings
  • 0115566 - Oregon - Pendleton - Trees and shrubs on concrete
  • 0115565 - Oregon - Pendleton - Low quality cars
  • 0115564 - Oregon - Pendleton - Hole in map
  • 0115563 - Oregon - Pendleton - Sharp transition of texture
  • 0115562 - Oregon - Pendleton - Hole in map
  • 0115559 - Oregon - Pendleton - Sharp transition of texture
  • 0115557 - Oregon - Pendleton - Sign above ground
  • 0115556 - Oregon - Pendleton - Missing curbs
  • 0120719 - or_stripmall_08_small - Missing shadows
  • 0119194 - Nevada - Las Vegas - I-15 - Spelling error
  • 0120666 - Las Vegas - Truck Wash - No Collisions
  • 0120319 - Nevada - Las Vegas - Hole in map
  • 0120280 - Nevada - Near Las Vegas - background hill appear too late
  • 0120090 - Nevada - Las Vegas - Long city name sign
  • 0120082 - Nevada - Las Vegas - Missing traffic lights
  • 0119906 - Nevada - Las Vegas - Object on road and in building
  • 0116759 - New Mexico - US 84 - Columns above ground
  • 0120111 - Oregon - US 395 - Remove invisible walls
  • 0119128 - Oregon - Burns - Holes in map
  • 0119137 - Oregon - SR 78 - Adjust collision wall
  • 0119138 - Oregon - Burns - Hole in map
  • 0120953 - or_wooden_house_03 - Different lod shade
  • 0120760 - wa_stripmall2.pmd - Missing collision
  • 0120156 - Utah - I-15 - Too low placed wires
  • 0120155 - Utah - I-15 - Remove grass
  • 0120632 - Utah - Logan - Disconnected wires
  • 0120634 - Utah - Logan - Hole in map
  • 0116000 - Washington - I-90 - Grass
  • 0118355 - Nevada - Las Vegas - Missing roads in minimap
1.38.0.122 Jul 8, 2020
  • trucks sound - update to fmod 2.1
  • dlc_mack_anthem: - improved positional lights color on headlamps
  • 0113792 - Nevada - Winnemucca road 80 - badly connected fence/asphalt
  • 0113783 - Oregon - OR 78 - Remove grass
  • 0111708 - Oregon - US95 - Disappearing hills
  • 0119294 - Nevada - Jackpot - Hydrant
  • 0112105 - Washington - Spokane - Disappearing building
1.38.0.120 Jul 8, 2020
  • 0120598 - Oregon - US 395 - Curb
  • 0120584 - Washington - near Kennewick - Board
  • 0120582 - Washington - near Kennewick - Hole
  • 0120566 - Washington - near Kennewick - Gap
  • 0120547 - Washington - near Kennewick - Handrail
  • 0119297 - Washington - Port Angeles - Missing traffic lights
  • 0119300 - Washington - Port Angeles - Misplaced objects
  • 0119492 - Washington - Port Angeles - objects placed on prefab
  • 0120538 - Washington - near Kennewick - Hole
1.38.0.117 Jul 7, 2020
  • fine-tuned adaptive shifting balance

and many fixes to Idaho

1.38.0.116 Jul 3, 2020
  • enlarged window to show last item (pedestrian check box)
  • fixed model part name center to center1
  • dlc_or: bugfix 0120248
  • don't generate detail vegetation on LOD geometry
1.38.0.107 Jul 1, 2020
  • 0068503 - California - I-8 - Speed of the ramps
  • 0119287 - California - San Diego - Electricity pole on road
  • 0119811 - Oregon - Idaho - US 95 - Sharp transition 02
  • 0119812 - Oregon - Idaho - US 95 - Grass on road 01
  • 0119814 - Oregon - US 95 - Grass trough walls and road
  • 0119813 - Oregon - US 95 - Hole 14
  • 0119257 - Oregon - Ontario - Adjust collision walls
  • 0119930 - Washington - near Spokane - Tree on road
  • 0118484 - street_house4b.pmd - Visible LOD change
  • 0118484 - street_house4b.pmd - Visible LOD change
  • 0118441 - /model/sign/company_logos/sunshine_crops/entrance_sign.pmd - Dark logo
  • 0120249 - Oregon - I-84 - Billboard above ground
  • 0120248 - Oregon - I-84 - Hole in map
  • 0120246 - Oregon - I-84 - Remove shrubs
  • 0120242 - Oregon - I-84 - Sharp transition of textures
  • 0120245 - Oregon - I-84 - Hole in map
  • 0120243 - Oregon - I-84 - Road decal above ground
  • 0120244 - Oregon - I-84 - Hole in map
  • 0120247 - Oregon - I-84 - Sharp transition of textures
  • 0119924 - Washington - near Wenatchee - Tree on road
  • 0116236 - Washington - US 97 - Sharp transition of texture
  • 0116237 - Washington - near Wenatchee - Sharp transition of texture
  • 0116271 - Washington - near Wenatchee - Remove texture
  • 0116272 - Washington - near Wenatchee - Hole
  • 0116278 - Washington - near Wenatchee - Gap
  • 0116282 - Washington - Wenatchee - Decal above ground
  • 0119598 - wa_wenatchee_welcome.pmd - Missing collision
  • 0120132 - Washington - I-90 - Sign behind tree 01 & 02
  • 0120132 - Washington - I-90 - Sign behind tree 01 & 02
  • 0119573 - Utah - Errors in Log - Obsolete traffic rule - private road
1.38.0.104 Jun 29, 2020
  • MacOS optimization.
  • Fixed vegetation generation on asphalt roads and generally unsuitable space.
  • Added cut plane limit rotation
  • improved handling of eye-tracking preset creation
  • 0119963 - Oregon - Ontario - levitating lamp inside the road
  • 0119257 - Oregon - Ontario - Adjust collision walls
  • 0119007 - Oregon - I-84 - Trees above ground
  • 0119015 - Oregon - I-84 - Hole in map
  • 0119730 - Oregon - Ontario - Object above ground
  • 0120054 - us_cross_0-3_country_t_1-1_country_mirrored - AI ignoring red light
  • 0116710 - Oregon - near Ontario - Vehicle too low
  • 0116709 - Oregon - Ontario - Flickering texture
  • 0116646 - Oregon - near Ontario - Sharp transition of texture
  • 0120041 - us_cross_0_2_country_x_1-1-1_country_new - AI not using signal turning right
  • 0116660 - Oregon - near Ontario - Sharp transition of texture
  • 0116662 - Oregon - near Ontario - Sharp transition of texture
  • 0119964 - Oregon - Ontario - missing terrain
  • 0116218 - depots/farm - some colisions needs fixes
  • 0120057 - Nevada - SR 225 - Shrubbery clipping guardrails
  • 0120055 - Nevada - SR 225 - near Idaho border - Grass in road
  • 0120060 - Nevada - Elko - Coastline Mining - Shrubbery clipping barrier
  • 0119941 - New Mexico - Las Cruces - Hole 15
  • 0118550 - Oregon - US 97 - Remove background with trees
  • 0119243 - Oregon - I-84 - Remove grass
  • 0119230 - Oregon - I-84 - Sharp transition of textures
  • 0119229 - Oregon - I-84 - Car have wheels in ground
  • 0119231 - Oregon - I-84 - Hole in map
  • 0119246 - Oregon - I-84 - Hole in map
  • 0119226 - Oregon - I-84 - Hole in map
  • 0119228 - Oregon - I-84 - Hole in map
  • 0119220 - Oregon - I-84 - Sharp transition of texture + remove texture
  • 0119027 - Oregon - I-84 - Incorrect diesel price
  • 0119066 - Oregon - I-84 - Sharp transition of textures
  • 0119933 - game: ensure all oversize blocks referencing the destroyed rule are removed
1.38.0.99 Jun 26, 2020
  • 0119260 - Utah - SR 30 - Disappearing gate
  • 0088707 - Washington - Tacoma - Gate disappear
  • 0119094 - Near Grangeville - Gap near road.
  • 0119095 - Grangeville - Gap
  • 0118390 - Discovered dealership interface - click area we icons of brands with problem
1.38.0.94 Jun 25, 2020
  • 0119387 - Nevada - Winnemucca - Hole
  • 0111561 - Nevada - US 95 - Bushes above ground
  • 0119620 - New Mexico - I-40 - Remove grass
  • 0116748 - /prefab/cross_temp/us_cross_2-1-2_city_x_1-1_country_tmpl.pmd - Disappearing road marking
  • 0115623 - Idaho - US 95 - Terrain appears too late 06
  • 0119022 - Oregon - I-84 - Sharp transition of textures
  • 0119618 - Arizona - US 191 - Missing map route markers
  • 0119372 - Missing view point icon in map help
  • 0119351 - Oregon - North of Ontario - I-84 - Grass on the road
  • 0115727 - Container Carrier - Misplaced ADR signs
  • 0115728 - Container Carrier - Black stripes
  • 0108155 - Utah - US 191 - AI not yielding
  • 0119203 - "Take job" button missing even though preselected
1.38.0.92 Jun 23, 2020

colour picker:

  • treat the empty user color slots as the default button color
  • set black color to paintjob channels which are not present in the preset

map bug fixes:

  • 0100972 - California - Sacramento - Lamp on garage spot
  • 0115477 - Sacramento - Mack trucks in ground
  • 0119403 - Idaho - Sandpoint - Sign in the wrong place
  • 0116748 - /prefab/cross_temp/us_cross_2-1-2_city_x_1-1_country_tmpl.pmd - Disappearing road marking
  • 0119240 - Oregon - Coos Bay - Invisible wall on road
  • 0119201 - Oregon - US 97 - Invisible wall on road
  • 0119390 - Utah - Cedar City - Sign under the ground
  • 0119331 - Utah - I-15 - Incorrect route shield
  • 0119332 - Utah - I-15 - Sign clipping
  • 0114387 - Kenworth W900 - Classic Stripes DLC - Infinity paintjob color on roof
  • 0116216 - scs_flatbed - Paintjob - Serenity
1.38.? Jun 19, 2020 Open Beta started

Media

Videos

References