ATS: Update 1.35

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Update 1.35 is the fifteenth major update of American Truck Simulator, released on June 10th, 2019.

Summary

Update 1.35 for American Truck Simulator brings Washington, Forest Machinery DLC, tweaks and bug fixes.

Key

Formatting (Example) Meaning
No formatting (1.41.1.0) Minor patch
Bold (1.41.1.0) Latest version of the game in public branch
Italic (1.41.0.121) Latest build of the game in the public beta branch
Underlined (1.41.1.0) Feature update


Update 1.35

1.35.2.11

Released on Oct 1, 2019 alongside Pink Ribbon Charity Pack

1.35.1.31

Released on Aug 7, 2019

  • New GPS Voice navigation: Czech, Slovenian, Brazilian Portuguese, Portuguese, Korean, Japanese.

1.35.1.27

Released on Jul 15, 2019 alongside Space Paint Job Pack

  • Linux: fixed a possible failure in a particular HW configuration

1.35.1.14

Released on Jun 27, 2019

  • Quick job enabled from more position.
  • Added Forest Machinery achievements.
  • Disabled uphill slowdown of traffic vehicles.
  • Voice navigation - prevent for repeating of the "go straight" events.

1.35.1.3

Released on Jun 11, 2019 alongside Washington map expansion and Forest Machinery DLC.

1.35.1

Released on Jun 10, 2019:[1]

Map

Vehicles

  • Purchased container trailers
  • Purchased B-double trailers (all types)
  • Purchased chip van trailers
  • Specialized boat trailer
  • Browse purchased trailers & accessories
  • Saddle-mounted truck transport (KW T680)
  • STAA doubles in traffic
  • Adjust purchased trailers without service visit (extendable trailer, sliding tandem)
  • Copy truck/trailer configuration across fleet
  • Wiper settings improved

Features

  • GPS Voice navigation
  • Use your own purchased trailers in External Contracts (WoTR)
  • Online garage purchase
  • Emergency refuelling service
  • Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
  • Razer Chroma support (RGB)
  • New options: truck stability, truck suspension, dual localization of names in map
  • Faster job generation for hired drivers
  • Lots of new drivers to hire
  • Experimental DX11 support

Mod

  • Curve item (new editor item)
  • Walker/mover item improvement
  • Multiple LODs for models
  • Modded trucks support (in-game function)
  • Traffic data improvement
  • Vehicle data improvement (COG, wipers, transmission names, bracers sound)
  • Randomized cargo model (eg. container color)

Beta

Beta Version Release Date Updates and changes
1.35.0.143 June 6th, 2019
  • game: fix finishing online jobs while using owned doubles being

sometimes rejected by the server because of the flip happening too soon

  • game: fixed job cancel telemetry event not being called in all cases + handle penalty only from one place
  • dx11: improved texture creation error message
  • added missing collision on several instancing models
1.35.0.130 June 3rd, 2019
  • voice_navigation: updated russian_alina and spanish_almudena pack
1.35.0.129 June 1st, 2019
  • voice for navigation
1.35.0.125 May 30th, 2019
  • fixed crash if the map contains service item with missing city data
  • custom physics sleep implementation for traffic vehicles
  • added cabin suspension stiffness UI slider
1.35.0.115 May 28th, 2019
1.35.0.114 May 25th, 2019
  • improve kdop (model lod switching)
1.35.0.110 May 23rd, 2019
  • fixed double flip not working in external market jobs
  • fixed g_pedestrian cvar in mover instances
1.35.0.107 May 21st, 2019
  • show secondary city/country name on the map only if differs from the primary name
  • fixed crash when taking out the trailer from a garage that disappeared from the map due to MOD/DLC removal
  • when incompatible save is loaded dismiss trailer instead of respawning it on its garage prefab
1.35.0.103 May 17th, 2019
  • map_editor - new feature - dynamic kdop item view distance
1.35.0.96 May 15, 2019
  • Razer set - correct warning color while speed limit exceeded
  • added trailer adjustment screen accessibility checks into the personal widget
  • fixed inverse handling of the brightness factor in set_gamma
1.35.0.94 May 13, 2019
  • added a missing model
1.35.0.93 May 13, 2019
  • fixed crash with old Razer DLL loaded
  • fixed some AI vehicles driving inside an incorrect traffic lane
  • mod dealer filter change to allow trucks with brand and brand component
  • correctly use default color in paintable accessories (wheels)
  • fixed crash during exit when using DLC based truck
  • fixed next object distance calculation
  • mod_tools - fixed mods data loading
1.35.0.92 May 10, 2019 (Experimental Beta, Open Beta)
  • fixed crash when buying a new trailer
  • fixed trailer manager button not being clickable when the first trailer is bought
  • ignore wrong way penalty on 1x1 road events
  • added missing default scale move in the font_data_t move trait (menu icons)
  • improve paintjob material detection logic
  • clamp the maximum acceleration provided to cabin toys
  • fixed double click detection in job delivery difficulty selection screen
1.35.0.88 May 8, 2019 (Experimental Beta)
May 9, 2019 (Open Beta)
  • fixed trailer manager button not being clickable when the first trailer is bought
  • fixed crash when buying a new trailer
1.35.0.87 (Experimental Beta) May 7, 2019
  • memory pool defragmentation strategy tweaked
  • -> while map zoom in/out operation
Experimental Beta May 7, 2019
  • fixed weight distribution of (non-semi)-trailers
  • fixed ATS crash on truck stability change
  • fixed driving off steep inclines with throttle only (no brakes)
  • show dynamic lods info in the content browser
  • better detection of vertex layout for complex truck paint
  • improved traffic trajectory rule
  • fixed AI vehicle suspension simulation
  • fixed urban speed limit not being canceled for AI vehicles in some cases
  • fixed accessing properties of invalid traffic lanes in some cases
  • fixed finding an incorrect closest item for traffic prefabs in some cases
  • fixed showing incorrect hud limit in some cases
  • fix NaN in leaves effect
  • Improve helper for handling hid device addition/removal notifications on Windows
  • add missing viewport for gfx_clear
  • Setting "brightness" from the application should now work again in dx11.
  • Added v-sync support (r_vsync) (dx11)
    • V-Sync value meaning:
    • r_vsync 0 / 1 / 2 / 3 / 4
    • 0 - v-sync off
    • 1 - v-sync to monitor refresh rate
    • 2 - v-sync to monitor refresh rate / 2
    • 3 - v-sync to monitor refresh rate / 4
    • 4 - v-sync to monitor refresh rate / 8
Experimental Beta May 3, 2019 Several repaired bugs
1.35.0.74 (Experimental Beta) Apr 30, 2019

Media

Videos

References