Help:Layout guidelines

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This page specifies the basic layouts for common contents and pages.

We understand that it's not always easy to obtain all useful information, therefore you may create a page with only the most necessary information obtained. However, blank pages are not encouraged for this Wiki and would be marked for deletion.

General

  • Try to use maps or screenshots without game-mods, unless, of course, you are writing something about a modded content.
  • Keep real-life information out unless it's important to gameplay or can be compared to in-game feature. Always use a Wikipedia link to direct readers for real-life information.
    • Wikipedia links start with the string ":wikipedia".
    • If you use source mode in classical editor, the format for a link like "ATS" is this: [[:wikipedia:American Truck Simulator|ATS]]

Representation in multiple games

For locations, company brands etc. that are represented in more than one game, it is often convenient to keep the wiki content on separate pages, one page for each game's representation. In such cases, the primary page should be about ATS or ETS2, with the other pages being "subpages" to that primary page. For example:

All of the games in the 18 Wheels of Steel series should share a common subpage:

All pages in such a set should use the {{Page}} template at the very top. This includes the primary ATS/ETS2 page, which the template documentation calls the "main aspect".

For easier access to create multiple hyperlinks for games. Please refer to {{18WoS}}, {{ATS}}, {{ETS}}, {{ETS2}}, {{GTS}}, {{UKTS}}

A few examples by using these templates: {{18WoS|Arizona}} to generate Arizona or {{ATS|Trucks}} to generate Trucks.

Guides

Game Concepts and Settings

TBA

Countries and States

See also: Template:Infobox Location+DLC
  • Use the {{Infobox location}} template to fill-in basic information for countries and states:
    • Specify the type of the location (i.e. whether it's a State or Country)
    • Specify the games the state or country is featured in.
    • Speed limits for trucks
    • Prepare at least one image, preferably an "entrance" image. This means a view at their border crossings. In 2016, the best example of this was Switzerland.
      • Optionally, further images may be added, e.g. for countries which have a Paint Job Pack a photo of a truck using one of those Paint Jobs.
      • For maps, take screenshots using the world map. For large locations (e.g. big countries), you may need to combine images using imaging softwares, though Microsoft Paint is usually enough.
  • Provide a table of all the roads within the country or state.
  • Provide a "See also" section including a link to the real-life Wikipedia article for the country or state.

Cities and Towns

Built-up areas visible in the game world can either be cities or scenery towns. The difference is that cities are marked by name on the in-game world map, whereas scenery towns are not marked. Scenery towns in ATS that have company depots are also called suburbs

In ETS2, the following logic is used to classify scenery towns, which are called villages in ETS2:

  1. Is it possible to drive past the entrance sign of the village? If yes, it is classified as accessible.
  2. If not, does the village have an entrance sign that is off-limits? If yes, it is classified as inaccessible.
  3. If not, is it possible to drive through the village, even though there is no entrance sign? If yes, it is classified as unsigned.
  4. Otherwise, it is classified as inaccessible.

Note that unsigned villages that are an administrative subdivision of an in-game city in real life are classified as boroughs instead. Similarly, places such as Kalbach (Frankfurt) or Limonest (Lyon), where the name of the borough appears on the entrance sign alongside the name of the "parent" city as well are classified as boroughs as well.

For the romanization of Cyrillic-only entrance signs in Russia, use the Road signs column in this table.


City and town page names should be endonyms; in other words, spell the names just like they appear on local road signs in the game (e.g. Praha, not Prague). If the place name contains diacritic characters, additionally make redirect pages ( #REDIRECT [[place name]] ) with the redir page name being the place's English name and / or basic ASCII name (e.g. for München: Munich / Munchen). Places in Bulgaria and Russia, where the Cyrillic alphabet is used, have page names that are English exonyms instead.

Use the {{Infobox location}} template to fill-in basic information:

  • At least one image, preferably of the entrance (with the place name sign visible) or a view (showing an important landmark of the place). Ideally, a combination of both entrance and view (e.g. File:Uppsala entrance.png). Feel free to add additional screenshots as a gallery.
  • The type of the place, i.e. City / Suburb / Town / Village. If the place also has port facilities, add that as well, e.g. "type = Town / Seaport".
  • The games and DLCs in which the place is featured.
  • A list of connections (roads). Avoid using {{RSIGN}} in the infobox because of accessibility issues on mobile devices.
  • If you choose to add any foreign names (as "aka"), only add those for which there is evidence of them appearing on at least one in-game road sign.
  • For cities, add a screenshot of the world map. Ideally, edit the screenshot to include relevant text labels.

Provide the following sections:

Summary
Information about the city and if applicable a quote from SCS Blog.
Features
Companies
Facilities
Landmarks (optional)
List or prose description of major scenery points of interest modeled in the game world, both natural and man-made.
Other
Connections
List or prose description of all roads and ferry links leading from here to other places.
Locations   (optional)
Definition list describing the locations of features within a city. See the main article Help:City location descriptions for detailed guidelines.
Release History   (optional)
Changes the city or town went through during game updates.
Trivia   (optional)
Additional information of limited value, like lists of twin towns / sister cities. Include only twins that are featured in one of SCS Software's games.
Media   (optional)
Collection of videos and images in and around the city or town, such as screenshots of landmarks or company depots. If the number of images is large, it may be useful to provide several galleries as sub-sections.
See also
Links to related pages. At least include a link to this place's Wikipedia article for its real-life information.
References   (optional)
List of citations or other evidence, if any. This may be especially important for pages about as-yet unreleased content, such as places expected to be included in upcoming DLCs.

Append the navbox template for the country or state the place is located in (e.g. {{California}} ), and add the page to the appropriate categories for cities / for towns.

Pages for cities or towns that don't exist in the released game world should not be created, except when there is evidence that they will be released in the future. Such evidence must show the modeled city or town itself—a screenshot just showing the place name on a road sign is not evidence.

Roads

  • Use the {{Infobox Road}} template to display basic information for roads:
    • Add the symbol of the road to "icon". Use the one in Category:Road icons, if contained. If not, use the one on the road's real-life Wikipedia webpage.
    • Add an image of the road (for example, at the border or at a landmark), and a map. Take more screenshots and add them as a gallery.
    • Add the length of the road and the speed limit. Use both metric and imperial values.
      • For countries that use metric values to measure distance, put imperial values in parentheses.
        • X km (X mi)
        • X km/h (X mph)
      • For countries that use imperial values to measure distance, put metric values in parentheses.
        • X mi (X km)
        • X mph (X km/h)
    • Add the junctions at the beginning and end of the road, marking the end's distance from the beginning point.
  • Provide a short description of the road's route:
    • Provide the full name of the road and any shorter designations for it in bold font.
    • Name the type of the road.
      • For Europe, use the definitions Motorway (two/three lanes in each direction with hard shoulder), Highway (two/three in each direction lanes without hard shoulder), Road (one lane in at least one direction) and City Road (roads in a city without considering lanes).
      • For North America, use the type of road indicated by the road's name and signs.
  • Provide a list of cities and towns that can be accessed by the road:
    • List them in order from the beginning to the end of the road.
    • Scenery towns should be listed under a collapsable sub-heading.
    • In American Truck Simulator, make separate lists of cities based on state.
  • Provide a list of all junctions along the road in a table.
    • See the documentation for junction lists for more information regarding content and formatting.
    • For roads in Europe, title this section "Route"
    • For roads in North America:
      • Title this section "Exit list" if the only way to access the road is through onramps and offramps (such as most Interstate Highways).
      • Title this section "Junction list" if the road can be accessed by grade-level crossings (such as most State Highways).
  • Include a list of all intra-city special routes based off the route.
    • Only applicable to roads in American Truck Simulator.
    • Includes any and all Business, Bypass, and Alternate routes that branch off of the main highway but share a highway type an number. (Example: I-25 BL).
      • Should only include special routes that run within the limits of a city. Special routes that run between multiple cities should be treated as separate roads (Example: US 93 Alt.).
    • Use the {{Wikipedia}} template to link to the road's real-life list of special routes.
    • Include a list of cities special routes appear in.
    • Include an image for the icon for every type of special route.
    • If a road only has one type of special route, title this section after the type of special route ((e.g. if a road only has business routes, title the section "Business Routes").
    • If a road has more than one type of special route, list each type separately.
    • List routes in the order the main route intersects them.
    • For each route, include:
      • An image of the route
      • A short description of the route
      • A list of the route's major intersections.
    • If a special route is concurrent with another numbered road or special route for the entirety of both routes, include an image of the concurrent route's shield. (Example: I-25 BL in Cheyenne.
  • Include a "See Also" section including a link the the road's real-life Wikipedia webpage.
  • Include the template(s) for any countries or states the road is located in.

Companies

  • Use the {{Infobox Company}} template to fill-in basic information for companies.
    • Include logo, photo, featuring games, industries and number of depots in the game.
  • Many Euro Truck Simulator companies appear in both ETS 1 and ETS 2. Collect logos from both games if possible.
  • Image(s) for depot(s), trailer(s) are appreciated.
  • Add locations of depots and cargoes accepted.

Facilities

See also: Template:Infobox facility
  • List the game(s) featuring the facilities.
  • For each game, write at least a brief description on the facility.
  • Make comparisons between different games if necessary.

Landmarks

  • Make sure it's just a standalone building structure. Towns or villages should follow the guideline for cities above.
  • Use the {{Infobox location}} template to fill-in basic information.
    • Specify the type of the location as "Landmark".
    • Specify the "Game"
    • Specify the "Nearest accessible city".
    • For "Connections", fill in the nearest road, pier, etc; or "N/A" if it's visible from a settlement (a.k.a. "Nearest accessible city")

Trucks and Truck Brands

See also: Template:Real Company
  • Use the {{Infobox Truck}} template to fill-in basic information for trucks.
    • Include photo, featuring games, body styles, transmissions, and engines.
  • Add tables for the possible upgrades for the truck. Make sure to have a price and a picture if it's an exterior upgrade.