Time Compression
Jump to navigation
Jump to search
In Euro Truck Simulator 2, the in-game map is represented at 1:19 scale (1:15 in UK), and in American Truck Simulator, the in-game map is represented at 1:20 scale outside of cities and likewise, the day/night cycle advances quickly outside of cities, depots, and most rest stops. This means that one in-game minute lasts about three seconds and thus you can estimate the amount of real time left in a non-External Contract or how long it will take in real time to arrive at your destination via the ETA. In cities, depots, and rest stops, the scale is 1:3, meaning 20 seconds in real life is 1 minute in-game. Keep in mind that Time Compression does not affect the amount of time left in an External Contract from World of Trucks.
In-Game Time | Real Time[1] |
---|---|
1 second[2] | 50 milliseconds |
1 minute | 3 seconds |
10 minutes | 30 seconds |
30 minutes | 1 minute, 30 seconds |
1 hour | 3 minutes |
12 hours | 36 minutes |
1 day | 1 hour, 12 minutes |
1 week | 8 hours, 24 minutes |
1 month (30 days) | 1 day, 12 hours |
1 non-leap year | 18 days, 6 hours |
1 decade (incl. 2 leap years) | 182 days, 14 hours, 24 minutes |
1 century (incl. 24 leap years) | 5 years (incl. 1 leap year), 4 hours, 48 minutes |